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"The Game API"
Vol. 8, Issue 5, p. 52


Listing 1

try {
  tilesImage  = Image.createImage("/tiles.png");
} catch (IOException e) {}

// 4 columns wide with 10 rows, each tile 30x30 pixels
tiles  = new TiledLayer(4, 10, tilesImage, 30,  30);
// TILE_EMPTY is the last (7th) tile in the image file
tiles.fillCells(0, 0, 4, 10, TILE_EMPTY);
// TILE_LEFT is the last (2nd) tile in the image file
tiles.setCell(0, 0, TILE_LEFT);


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