Graphics and GUI (System.Drawing, System.Windows.Forms [SWF])
continue to be a couple of the most worked-on areas in both Mono and
Portable.NET. Other areas under heavy development include
cryptography, Web services, coverage and build tools for Mono,
dependency charts for Portable.NET, and lots of bug fixes for both.
Mono and Portable.NET Do GUI Differently
In a project the size of .NET, choices often need to be made
between options of nearly equal technical merit. Having more than one
project (Portable.NET and Mono) can allow more than one choice to be
made. The GUI code (SystemWindows.Forms and System.Drawing) is one
area where the advantages of having multiple choices are apparent.
The main Mono implementation of SWF uses Wine/Winelib, but there is
also a side project using Gtk# (C# bindings for GTK) as the base for
SWF (using Gtk# for SWF is separate from Gtk# itself, which is a
significant part of Mono). There has also been talk from time to time
of doing a Mac version of SWF using Cocoa, but no code has ever been
committed.
Portable.Net is using X11 (XWindows) directly for both SWF
and System.Drawing. Mono is using
Xr: X11, an X11-based graphics library for System.Drawing. It is
likely that Mono will also support the Wine/Winelib libraries for
System.Drawing, as they do now for SWF.
Independent projects have also written C# wrappers for Qt
(Qt#) and SDL (SDL#) for use on .NET. SDL is an open source graphics
library for games. Although originally written for Windows, it now
runs on Portable.NET (to see a screen shot, visit
www.gnu.org/projects/dotgnu/screenshot8.html), and should also run on Mono. The project
to write .NET bindings for Qt# has produced some nice screen shots
(see http://qtcsharp.sourceforge.net/screenshots.html), but seems to have been idle since April. Finally, Portable.NET is also implementing their own extension to .NET, the System.Windows.Forms.Themes namespace.
That's a lot of graphics! I'm glad that several groups are
working to implement them. In the near future I expect we will see
Mono and Portable.NET running some increasingly complex applications.
It is important to mention that Mono and Portable.NET often
do cooperate; as noted last month, a major effort to share many class
libraries (such as the database classes) is under way. Mono and
Portable.NET are also starting to work together on implementing WSDL
(Web Services Description Language).
Portable.NET
The DotGNU group is busy working toward the 0.1 release,
which should be out by the time you read this. As a key part of this,
version 0.5.10 of Portable.NET has just been released. This is the
first release candidate for the 0.6 version that will be included in
the DotGNU release. Portable.NET is also likely to have a second
release candidate, version 0.5.12. GUIs and bug fixes will be the
main thrust for Portable.NET between now and the 0.6 release. This is
reflected in the 0.5.10 release, in which the main new features are
the 29 SWF controls that are being actively worked on, and the newly
impemented threading classes, which now work. There were also nearly
100 improvements and fixes in other areas of Portable.NET, such as
compiler optimizations and changes to make porting to other
processors easier. For a full list, see
http://dotgnu.org/pipermail/developers/2003-July/011079.html. To see a screen shot of a selection of controls running on a
Mac, see www.gnu.org/projects/dotgnu/screenshot9.html.
Mono
In addition to graphics, some areas of Mono that have also
seen major improvements include cryptographies, Web services, the
core runtime, and the build system. Web services now support .asmx
files (ASP.NET Web pages meant for XML [SOAP] use instead of
browsing), SOAP headers, and extensions. Web services still lack the
ability to make asynchronous calls, and also a Web services
documentation page. The latter is waiting for WSDL, which is in
progress.
The core runtime and C# compiler continue to receive perfor-
mance improvements, bug fixes, and advanced implementations of .NET
version 2.0 features like iterators and generics. Mono has moved away
from using the Ant build tool on Windows, and now uses make files on
both Windows and Linux. For developers, builds keep getting easier to
make, but can still be tricky (especially if the Wine links are
included for SWF). One of the additions to the Portable.NET version
0.5.10 release is a group of changes to the Portable.NET build system
to make it more similar to the Mono build system; this is another
example of cooperation between Mono and Portable.NET.
Author Bio
Dennis Hayes is a senior software engineer at Raytek Corporation in
Santa Cruz, CA, where he writes process control software. He has been
involved with the Mono Project for over a year, and is in charge of
the System.Windows.Forms and System.Drawing namespaces.
dennish@raytek.com
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